STUDIO VR Gallery
3D Animation & Rendering
Goal
Approach
As I played in Blender, I embarked on a creative journey to design a captivating “Exhibit Space”. Enclosed within its walls, I introduced an external lighting source that bathes the surroundings with an ethereal glow. Inside, strategically placed internal lighting sources to enhance the ambiance. I incorporated open space windows at the top, allowing the gentle warmth of natural light to seep in, casting a realistic look to the space. Every piece found its place within sleek black frames, uniform in size and dimensions. Employing texture mapping techniques, I seamlessly merged the artwork with the frames, infusing them with life and expression. Carefully arranging each composition throughout the gallery, I created an immersive visual narrative, inviting visitors to explore and appreciate the artistry. To complete the captivating atmosphere, I adorned the floors with a texture map depicting the rich warmth of wood, grounding the stark space.
Results
Anthony Foronda
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