STUDIO VR Gallery

3D Animation & Rendering

The Pandemic sparked my creativity, leading me to embark on a journey to showcase my captivating abstract artwork. With local galleries unable to host exhibitions, I decided to bring the art show directly to the viewers by creating a VR gallery. The process was not without its challenges – my laptop tirelessly rendered a 360-degree stereoscopic rendering in Blender, a open-source 3D asset and animation software, for over 24 hours. This ongoing project aims to further enhance the gallery’s development for both web and VR platforms using the cutting-edge technology of a-frame.
vr gallery wireframe image
vr gallery wireframe image
vr gallery wireframe image

Goal

While teaching 3D Animation & Gaming at Pomfret School, the unexpected arrival of the pandemic disrupted our in-class sessions. However, during the transition to online teaching, I finally had the opportunity to focus on my passion project: developing a VR Gallery to showcase my abstract artwork. My goal was simple yet ambitious – create a gallery that could be experienced both in immersive virtual reality and on the web, allowing art enthusiasts from all corners of the world to explore and appreciate my creations.

Approach

As I played in Blender, I embarked on a creative journey to design a captivating “Exhibit Space”. Enclosed within its walls, I introduced an external lighting source that bathes the surroundings with an ethereal glow. Inside, strategically placed internal lighting sources to enhance the ambiance.  I incorporated open space windows at the top, allowing the gentle warmth of natural light to seep in, casting a realistic look to the space. Every piece found its place within sleek black frames, uniform in size and dimensions. Employing texture mapping techniques, I seamlessly merged the artwork with the frames, infusing them with life and expression. Carefully arranging each composition throughout the gallery, I created an immersive visual narrative, inviting visitors to explore and appreciate the artistry. To complete the captivating atmosphere, I adorned the floors with a texture map depicting the rich warmth of wood, grounding the stark space.

Results

The project is still a work in progress, as I have three more 360 stereoscopic renderings to complete. These renderings will help me fully map out the Exhibition Space, allowing viewers to walk around the gallery and immerse themselves in the experience. To bring this vision to life, I plan to utilize a-frame code enabling the gallery to be viewed both on the web and in virtual reality. Stay tuned for an extraordinary blend of art and technology.

Anthony Foronda

Thanks for looking around. I hope you find my work pleasing and thoughtful. Feel free to contact me by filling the form over there >>>